Yes I still plan on using it personally, but compared to my older one I figured I should put this one up as an update.
ve: 3636 has some animations you can fiddle with [and some that were set up rather crappily and will take forever to fix if you don't know what you're doing LOL] This is for personal use only ["I want to learn how to Animate in Blender! But I suck at actually making the models and don't have patience to learn on my own!"]
There aren't any cameras/lamps in the scene so you'll have the set them up yourself if you render [sorry I just realized this like..right as I pasted this poster's comment and I'm too lazy to fix it]
If I find it in anything and you haven't asked me about it I'll hunt you down and beat you with some Angry Birds.
I just have a question, I was wondering why you created the face as a different object? I was just wondering if doing so makes the process easier and does it effect anything while animating. Sorry if I sound like an idiot, I'm still a beginner when it comes to blender and graphic design. Thanks!
By the way, beautiful wolf model, and amazing textures!
I made the face a different object because originally I was planning to do something with it [like merge the teeth with it and make different headshapes]. In the end I decided not to and I just never merged it back with the body.
I weight painted it in a specific way so that the head and neck would move together properly, but usually the face and body are easier to make when they're joined together because then some aspect of the model is easier to work with [like poly count and the neck].
By the way, beautiful wolf model, and amazing textures!
I weight painted it in a specific way so that the head and neck would move together properly, but usually the face and body are easier to make when they're joined together because then some aspect of the model is easier to work with [like poly count and the neck].